![]() ![]() It takes place within the same canon as FB, and I’ve seen comments suggesting it’s 5 years into the future. I’ll try to avoid spoilers, but LM is rather short and reviewing its story winds up covering many of the plot points. ![]() Swiper no swiping… Swiper no swiping… oh no, he swiped my soul! Story Plus, the stakes never seemed that high, though I’m uncertain if some events can be failed or not. These prompts always reflect the keyboard controls, but it’s pretty easy to figure out how to do it on the controller. As suggested by the various minigames, there are short events that change up the game’s controls. Glitter can be thrown by hitting the ‘Y’ button, and holding down ‘X’ or ‘B’ picks between choices given throughout the game. Either way, there’s not much to do in LM, as you mostly just walk left and right with the ‘L joystick’ and occasionally hit the ‘A’ button to check out a background object. You have the option to play LM with either a keyboard or controller, and for the most part I used the controller. And with the bird dead by her side, her heart grew 3 sizes that day. ![]() I must admit that I expected more input on my part, thinking it’d be more like the point and click style of FB, instead of something so casual and effortless. However, these are infrequent and quite brief in duration, like a minigame. In different sections of the game, there will be a gameplay mechanic that requires more interactivity, such as hitting an alarm with a slingshot. With how heavily it promotes the choices available, the importance of the narrative, and there not being much to the gameplay, it is more of an interactive story than anything. LM is kind of a strange game to describe, as it’s not quite a point and click game, but the story isn’t text-heavy enough for it to be considered a visual novel either. ![]()
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